Jonathan M. Cohen

Senior Research Scientist, NVIDIA Research
jocohen 'at' nvidia.com

My IMDB entry.

My Academy Award.

Interactive Fluid-Particle Simulation using Translating Eulerian Grids. Jonathan M. Cohen, Sarah Tariq, and Simon Green. Interactive 3D Graphics and Games (I3D) 2010. [paper] [video] [NVIDIA APEX Turbulence] [youtube] [CUDA Zone]

Fast Tridiagonal Solvers on the the GPU. Yao Zhang, Jonathan M. Cohen, and John D. Owens. Proceedings of the 15th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming (PPoPP 2010). [paper]

A Fast Double Precision CFD Code Using CUDA. Jonathan M. Cohen and Jeroen Molemaker. Presented at Parallel CFD 2009. [extended astract] [paper]

Low Viscosity Flow Simulations for Animation. Jeroen Molemaker, Jonathan M. Cohen, Sanjit Patel, Jun-yong Noh. Symposium on Computer Animation 2008. Winner Best Paper Award. [paper] [video (mpeg4)] [youtube]

Levelsets in production: Spider-Man 3. Chris Allen, Jonathan M. Cohen, Doug Bloom, Daniel P. Ferreira, Sho Hasegawa, Cory McMahon. SIGGRAPH 2007 sketches. [sketch]

Rendering tons of Sand. Chris Allen, Doug Bloom, Jonathan M. Cohen, Laurence Treweek. SIGGRAPH 2007 sketches. [sketch]

The Birth of Sandman. Christoph Ammann, Doug Bloom, Jonathan M. Cohen, John Courte, Lucio Flores, Sho Hasegawa, Nikos Kalaitzidis, Terrance Tornberg, Laurence Treweek, Bob Winter, Chris Yang. SIGGRAPH 2007 sketches. [sketch] [making of]

Dynamic execution tracing of physical simulations. Jonathan M. Cohen. SIGGRAPH 2007 sketches. [sketch] [lecture slides]

Fluid Simulation via Disjoint Translating Grids. Sanjit Patel, Jonathan M. Cohen, Frédéric Pighin. SIGGRAPH 2005 sketches. [sketch]

Oriented particle level set for fluid simulation. Frédéric Pighin , Sanjit Patel, Anson Chu, Jonathan M. Cohen. Symposium on Computer Animation 2005 poster. [poster]

Image-based lighting with a piecewise-constant important function. Jonathan M. Cohen. SIGGRAPH 2004 sketches. [sketch] [presentation] [patent] [tech report]

Practical Simulation of surface tension flows. Jonathan M. Cohen and M. Jeroen Molemaker. SIGGRAPH 2004 sketches. [sketch] [lecture slides]

Modeling and editing flows using advected radial basis functions. Frédéric Pighin, Jonathan M. Cohen, Maurya Shah. 2004 Symposium on Computer Animation. [paper] [video]

Extended Galilean invariance for adaptive fluid simulation. Maurya Shah, Jonathan M. Cohen, Sanjit Patel, Penne Lee, Frédéric Pighin. 2004 Symposium on Computer Animation. [paper] [video] [addendum - proof of Galilean invariance]

Assembling the sculptures of the Parthenon. Jessi Stumpfel, Chris Tchou, Tim Hawkins, Paul Debevec, Jonathan M. Cohen, Andrew Jones, Brian Emerson, Philippe Martinez, Tomas Lochman. SIGGRAPH 2003 sketches. [sketch] [project]

Data-driven photorealistic faces for virtual actors. Frédéric Pighin, Tim Hawkins, Jonathan M. Cohen. Visionary Magazine 2002.

LightGen.  Jonathan M. Cohen, Paul Debevec.  HDRShop plugin 2001. [project]

A Photometric approach to digitizing cultural artifacts. Tim Hawkins, Jonathan M. Cohen, Paul Debevec. Virtual Reality, Archaeology, and Cultural Heritage (VAST) 2001. [paper] [project]

Light Stage 2.0. Tim Hawkins, Jonathan M. Cohen, Chris Tchou, Paul Debevec. SIGGRAPH 2001 sketches. [sketch] [project]

Real-time high dynamic range texture mapping. Jonathan M. Cohen, Chris Tchou, Tim Hawkins, Paul Debevec. Eugraphics Rendering Workshop 2001. [paper] [project]

Harold: A world made of drawings. Jonathan M. Cohen, John F. Hughes and Robert C. Zeleznik. Non Photorealistic Animation and Rendering (NPAR) 2000. [paper] [movie] [project]

Systems for sketching in 3D. Jonathan M. Cohen. Senior thesis, Brown University, 2000. [thesis]

Skin: A constructive approach to modeling free-form shapes. Lee Markosian, Jonathan M. Cohen, Thomas Crulli and John F. Hughes. SIGGRAPH 2000. [paper] [video] [project]

An interface for sketching 3D curves. Jonathan M. Cohen, Lee Markosian, Robert C. Zeleznik, and John F. Hughes. Symposium on Interactive 3D Graphics (I3D) 1999. [paper]